As SC games go, this was the worst in the series. All of the stealth aspects that I enjoyed were thrown out the window for a manic run-n-gun approach. Conviction, the 5th game in the collection, was a drastic change for the series, however that change was actually except the better. Unfortunately, it did certainly not live up to expectations, and also although it wasn’t a bad game, it did nothing to move the series onward and did not feel like a next-gen video game. Chaos Theory enhanced in every area, from the AI and also graphics to the story and level design, and also was a significant leap forward for the series.ĭouble Agent, the next game in the series, and the first SC game developed for next-gen, had a few high standards to measure up to. Then came Chaos Theory, the (still) finest game in the series, and also one of the greatest video games of last gen. The sequel, Pandora Tomorrow, was a decent game, but did nothing to progress the series forward. At the time it was released, it was actually all very cutting edges. I was actually thrilled with the enemy AI, the robust gameplay, the receptive controls, interactive environments, and also impressive real-time shadows. It was one of the first (or even the first) game to utilize light and shadow as aspect of the gameplay, not only for visual effect. Whenever the first Splinter Cell appeared on the original Xbox, I instantly became a fan.
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